VR in a Box

By Timmy Kokke

Elevator Pitch

In this session, I’m going to show you what it takes to get an idea into a working, cross-platform, virtual reality app running on Googe Cardboard. We’ll go over some of the basics of Unity3D, how to get a new project up and running and how to develop against that using C# in Visual Studio.

Description

In this session, I’m going to show you what it takes to get an idea into a working, cross-platform, virtual reality app running on Googe Cardboard. We’ll go over some of the basics of Unity3D, how to get a new project up and running and how to develop against that using C# in Visual Studio. Eventually, the app will be deployed to a mobile phone.

After this session I hope you go home inspired, knowing that it’s not that hard to get started with Virtual Reality. And not as costly as you might think.