Roddy Munro

New Brunswick, Canada

Bio

I started my iOS development journey in early 2014 during the days of Objective-C while I was still in high school, when I created quiz apps for my classes to help me study. Upon completing high school, I spent the summer reading Ray Wenderlich’s “SpriteKit by Tutorials” book, which I used to create my first game “Space Monkey Madness”. This game is still on the App Store today!

At university I studied Computer Science, graduating with a 1st class degree with honors. In my final year, I created a game for iOS named “Katachi”, a tetris-themed game using ARKit and SpriteKit. Additionally, my dissertation was based on creating a iOS app for a local library, allowing their users to check books in and out, browse the library’s collection, and more.

Upon graduating, I continued working on iOS apps in my own time in addition to working a full-time job at Citrix as a Performance Test Engineer. It was during this time that I created Plate-It, the world’s first license plate collection app; this was an app that tied in to one of my other hobbies. This app was popular within the plate collecting communities, and was the first of my apps that generated revenue.

In 2021, I left Citrix to become an iOS developer full time at REDspace. Here, I was assigned to and worked on Bleacher Report, a sports media app used my millions across the globe. Notable achievements here include designing and building widgets, and leading the app’s adoption of SwiftUI. I also presented talks to a class at Nova Scotia Community College about SwiftUI, and internally at REDspace about how iOS Widgets work.

I continued working on my apps in my personal time, creating Classifier, an app for collectors to digitize and organize their collections, as well as Ceramispace, an app for potters who want to bring their ceramics studio to their fingertips. Both apps were written in SwiftUI, and backed by Core Data and CloudKit.

Since September 2022 I have worked at theScore, bringing my expertise in both programmatic UIKit and SwiftUI to their apps, popular in North America.