Agile Games 2018 - Games for High Performing Teams and Psychological Safety

Metro Boston, MA, USA - April 09, 2018, April 10, 2018, April 11, 2018
Tags: Psychological-safety, High-performing-teams, Games-outside-of-software, Agile-games, Games-for-learning, Games-for-collaboration

CFP closed at  January 27, 2018 04:59 UTC

The 9th annual Agile Games conference will be held Monday, April 9, 2018 thru Wednesday, April 11, 2018 in Burlington, MA – just outside of Boston. This conference focuses on using games, collaborative activities and interactive exercises to support the values, principles and practices of lean and agile. The theme of this year’s event is High Performing Teams and Psychological Safety

The 3-day conference focuses on interactive sessions that allow attendees to gain hands-on experience in using games to help better understand agile values & principles. The program also typically includes sessions where games & exercises are used in applied settings supporting software development and business agility – examples include: using games for product design, road mapping, team chartering, etc. We also welcome new ideas/sessions on how to apply games and interactive exercises outside of software development, including but not limited to: engaging customers, coaching management & leadership principles, business operations, human resource activities, marketing, accounting, etc.

Conference sessions selected via this Call of Papers will be used to create a 2-day program on Monday, April 9, 2018 and Tuesday, April 10, 2018 – the conference concludes with a full day open space on Wednesday, April 11, 2018. Selected presenters are requested to stay and participate in the Open Space on the 3rd day of the conference.

We are seeking interactive sessions that demonstrate how games can be used to help create psychological safety for teams of all types (not just software development teams) and also exercises that enable teams and workgroups to achieve high performance.

CFP Description

The 2018 Agile Games conference seeks to create a program featuring interactive / hands-on sessions focusing on:

  • Promoting understanding of psychological safety (definitional) and its impacts on team performance (applications / relevance of psychological safety for teams)

  • Demonstrating and/or facilitating activities to increase psychological safety for teams & work groups

  • Activities and/or games that enable teams to understand how to improve their performance

  • Ways to use collaborative activities for teams to better understand what motivates and inspires them

  • Applications of games and collaborative activities to promote psychological safety and/or high team performance outside of software development

Our preference is to field a conference program consisting of interactive / hands-on sessions supportive of the focus areas noted above.

Session Lengths

The conference program features several session lengths for submitters to choose from when submitting their session:

  • Deep Dive (180 minute session with a 15 minute break) – The program offers a limited number of Deep Dive sessions to allow for in-depth exploration and/or experience with a related topic.

  • Workshop (90 minutes) – Most of the conference program is allocated into 90 minute sessions that allow for hands-on facilitation, demonstrating and debriefing of a game or activity supportive of the conference objective.

  • Fast Games (20 minutes) – We offer several short time slots that focus on fast games (games that can be played and debriefed in ~15 minutes or less) – these fast games sessions are intended to play / facilitate a specific activity or game without going into the details / concepts upon which the game is based.